Top Interview Patterns
[!NOTE] This module explores the core principles of Top Interview Patterns, deriving solutions from first principles and hardware constraints to build world-class, production-ready expertise.
1. The Meta-Game
Coding interviews are not just about code. They are a role-playing game where you act as a “Senior Engineer” solving a problem with a peer. Your goal is to generate Signal.
2. The 4 Pillars of Interviewing
| Pillar | Focus | The Signal |
|---|---|---|
| 1. Clarification | Constraint Hunting | “Does this candidate dive in blind, or do they de-risk the problem first?” |
| 2. Algorithm | Verbal Design | “Can they communicate complex logic simply before solving it?” |
| 3. Coding | Translation Speed | “Can they turn thoughts into clean, bug-free code efficiently?” |
| 4. Verification | Self-Testing | “Do I need to find their bugs, or do they find them for me?” |
3. The Pattern Toolkit
Fixed Size: Find max sum of subarray size K.
- Add element
right. - If window size > K, remove element
left.
Variable Size: Find smallest subarray with sum \ge S.
- Expand
rightuntil condition met. - Shrink
leftto minimize while condition holds.
4. Two Pointers
Use Case: Searching pairs in Sorted Arrays or reversing. Optimization: O(n) time, O(1) space.
Example: Two Sum (Sorted).
leftat 0,rightat end.- Sum too small?
left++. - Sum too big?
right--.
5. Fast & Slow Pointers (Tortoise & Hare)
Use Case: Cyclic Detection (LinkedList, Array).
- Slow moves 1 step. Fast moves 2 steps.
- If they meet, there is a Cycle.
- If Fast reaches null, no cycle.
6. Monotonic Stack
Use Case: “Next Greater Element”, Histogram Area. Constraint: Keep stack sorted (increasing or decreasing).
- Before pushing
X, pop all elements < X (for Next Greater).
7. Code Example: Sliding Window (Variable)
Java
// Find min length subarray with sum >= target
public int minSubArrayLen(int target, int[] nums) {
int left = 0, sum = 0, minLen = Integer.MAX_VALUE;
for (int right = 0; right < nums.length; right++) {
sum += nums[right];
// Shrink window
while (sum >= target) {
minLen = Math.min(minLen, right - left + 1);
sum -= nums[left];
left++;
}
}
return minLen == Integer.MAX_VALUE ? 0 : minLen;
}
Go
func minSubArrayLen(target int, nums []int) int {
left, sum := 0, 0
minLen := len(nums) + 1
for right, val := range nums {
sum += val
for sum >= target {
if right - left + 1 < minLen {
minLen = right - left + 1
}
sum -= nums[left]
left++
}
}
if minLen > len(nums) { return 0 }
return minLen
}
8. Deep Dive Strategy Lab: Patterns
Intuition Through Analogy
Think of this chapter like solving under whiteboard time pressure. The goal is not to memorize a fixed trick, but to repeatedly answer:
- What is the bottleneck?
- Which constraint dominates (time, memory, latency, correctness)?
- Which representation makes the bottleneck easier to eliminate?