UDP Header Analysis

[!NOTE] This module explores the core principles of UDP Header Analysis, deriving solutions from first principles and hardware constraints to build world-class, production-ready expertise.

1. What is UDP?

User Datagram Protocol (UDP) is a connectionless, “best-effort” delivery protocol. It does not guarantee that data arrives in order, or even that it arrives at all.

2. The UDP Header (8 Bytes)

Unlike TCP’s 20-60 byte header, the UDP header is extremely small and simple.

Field Bits Purpose
Source Port 16 The port of the sending application.
Dest Port 16 The port of the receiving application (e.g., 53 for DNS).
Length 16 Total size of the UDP segment (Header + Data).
Checksum 16 Optional error detection.

3. Why use UDP?

If it’s unreliable, why do we use it? Speed and Low Latency.

  • No Handshake: You start sending data immediately.
  • No Retransmission: If a packet is lost, it’s NOT resent. This is better for live audio/video where a late packet is useless anyway.
  • No Congestion Control: UDP doesn’t slow down if the network is busy; it just keeps blasting data.

4. Interactive: TCP vs UDP Latency

Watch the difference in startup time.

TCP
0ms Wait
UDP
0ms Wait
UDP starts immediately. TCP waits for handshake.

5. Common Use Cases

Protocol Best For… Examples
TCP Accuracy & Reliability Web Browsing (HTTP), Email, File Transfer (FTP).
UDP Speed & Real-time Voice (VoIP), Video Gaming, Streaming, DNS Lookup.