Concurrency
The Art of Organized Chaos
Concurrency is what allows your computer to listen to music, download a file, and move the mouse cursor all at the same time. It is the illusion of parallelism on a single core, and the power of true parallelism on multiple cores.
But with great power comes great responsibility. Without proper synchronization, concurrent programs are prone to Race Conditions, Deadlocks, and Starvation.
Chapter Roadmap
- Introduction to Concurrency: The Race Condition and the Critical Section.
- Locks and Synchronization: Hardware primitives (CAS) and Mutexes.
- Semaphores: The Producer-Consumer problem and Dijkstra’s invention.
- Deadlocks: The Deadly Embrace and how to avoid it.
- Monitors and Channels: Modern synchronization in Java and Go.
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Module Review: Flashcards and Cheat Sheet.
Concurrency
[!NOTE] This module explores the core principles of Concurrency, deriving solutions from first principles and hardware constraints to build world-class, production-ready expertise.
1. Interactive: The Need for Synchronization
Without coordination (Traffic Lights), independent agents (Cars) will eventually crash.
Module Chapters
Introduction to Concurrency
Introduction to Concurrency
Start LearningLocks and Synchronization
Locks and Synchronization
Start LearningSemaphores and Producer-Consumer
Semaphores and Producer-Consumer
Start LearningDeadlocks and Prevention
Deadlocks and Prevention
Start LearningMonitors and Channels
Monitors and Channels
Start LearningModule Review: Concurrency
Module Review: Concurrency
Start Learning